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1by Moore, Michael E.Table of Contents: “...Creating Player Characters --...”
Published 2011
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2by Ciechanowski, WaltTable of Contents: “... -- Non-player characters and audiences expanded -- Adversaries and battle -- Wondrous, legendary...”
Published 2017
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3by Perron, BernardTable of Contents: “... of vision -- The frightening regimes of audition -- Scary playgrounds -- Monsters meet scared player...”
Published 2018
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4by Bainbridge, William SimsTable of Contents: “... theories -- Theoretical debates -- Non-player character personality -- Avatars and characters. Building a...”
Published 2010
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5by Ford, MelissaTable of Contents: “... the pre-story, central story, and post-story -- Developing a strong player character -- Balancing pacing...”
Published 2016
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6by Addison, Linda (Poet)Table of Contents: “...) / Lucy A. Snyder -- Beyond the sea / Nancy Holder -- The Whisper-Whisper Men / Tim Waggoner -- Non-player...”
Published 2016
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7Published 2002Table of Contents: “... and variations on a non-player character in TSR's "Ravenloft" universe / Margaret Carter -- The mother goddess...”
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10by Bainbridge, William SimsTable of Contents: “... theories; 5.3. Theoretical debates; 5.4. Non-player character personality -- 6. Avatars and characters: 6.1...”
Published 2010
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11Published 2021Table of Contents: “...-Reality Robotic Training Systems? -- Neuroevolution vs Reinforcement Learning for Training Non Player...”
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12Published 2020Table of Contents: “...: Customizable Player Characters and Video Game Fandom Practice | Indira Neill Hoch -- 8. Waiting in the Wings...”
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17Published 2014Table of Contents: “...: the impact of negative social gaming behaviours / Bernd Remmele, Nicola Whitton -- Non-player characters...”
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18Published 2020Table of Contents: “... -- Exploring Video Engagement in an Intelligent Tutoring System -- Using a Non-Player Character to Improve...”
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19Published 2023Table of Contents: “... Maturity -- Can Process Mining Detect Video Game Addiction Through Player's Character Class Behavior...”
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20Published 2021Table of Contents: “... of Non-player characters in Computer Games -- Place Inference via Graph-based One-class Decisions on Deep...”
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